I suppose one day I might try the duct-tape mod for Doom III. As far as I recall, Unreal Tournament was the only game I ever added actual mods to (for dual wielding weapons, a much better frag cannon, etc). My hands are more than full with everyday life, games are a casual escape, nothing more.īack in the distant past, I'd often use noCD crackz, which count, for the games I owned. I just can't be bothered even looking them up, much less learning how to implement them. Anything from GOG gets the GOG-provided compatibility patches so that I don't have to fuss around trying to make it work on a modern PC (unless I'm putting it on one of my retro PCs). Descent and Descent II on a modern PC use DXX Rebirth, since it allows for one to use a Windows joystick and/or controller. I don't usually play the rebalanced campaigns like Freespace Blue, but the fact that the FSUP team keeps the new ship models and textures in the same visual style as the originals helps immensely and it's nice to be able to play the game in widescreen on my larger monitor. Freespace 2 is played with the Source Code Project source port, as well as the latest Freespace Upgrade Project mods. Quake gets played on my retro PC with a Voodoo2 card. Quake II is played via Yamagi Quake or Quake II RTX depending on my mood and whether I want the original textures or not. New level packs like Sigil or fancy mods like PrBoom-RT and Voxel Doom get played in gzdoom or PrBoom as appropriate. Doom and Doom II get played in Chocolate Doom if I want to play the original campaigns. I'm usually the type to play a game the way it was originally intended (either in DOSBox or on original hardware) with developer-provided patches, but I make a few exceptions:
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